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> How about giving the weapons a limited range, forcing the craft to get in
> close before blasting, also tweak the AI so they 'chase' more' :)
Well, they're constantly looking for a good victim to chase, though if they
see something on a collision course with them, they give up the chase and
try to avoid the obstacle. I honestly don't know why the blue ship in this
animation went off in one direction for a long time without doing anything
else.
- Slime
[ http://www.slimeland.com/ ]
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